stellaris focused arc emitter. 2. stellaris focused arc emitter

 
2stellaris focused arc emitter BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor)

23 votes, 22 comments. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. That combination eats them, especially if you add a spinal focused arc emitter to your battleships. On the other hand, it's not like missiles and strike craft need a nerf. . Get cloud lightning. FAE stands for Focused Arc Emitter. e. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. After trying out the focused arc emitters i can say they are far better then giga cannons and with the extra range trait on a admiral at 250k they will wipe another fleet of equal size with next to no losses vs the giga cannon which will lose a min of 10 - 20% And thats just with range if you jump in on a fleet everything dies lol. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. | 105. Crystal plating perhaps but everything else is irrelevant. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. 2m damage per 4 days, so. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Usually you'll get better results. View community ranking In the Top 1% of largest communities on Reddit. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Immediately, one of the new enigmatic tech options shows up. r/Stellaris. If thats Contingency, just use disruptors instead. Typee Major. . In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. 2/3 armor 1/3 shield for all of their health stuff. - End-game start year 2275. Many people seem to think you need 'mixed fleets' now but you really don't. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. 维护. 92, which is lower than our. Battleships with arc emitters and neutron launchers. You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. I'd like to try and learn how to optimize each ship manually. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. Yes, this kind of game needs rng, otherwise it gets boring. If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). Go to Stellaris r/Stellaris. A small amount of Point Defense defends against Torpedoes and. 1) Tachyons have signifantly more raw dps then arc emitters : 24. Battleships is basically artillery with focused arc emitters and neutron launchers. Content is available under Attribution-ShareAlike 3. How does hardening actually work? Certain utility components give hardening effects. If you're going the FAE path, then you don't want Kinetic weapons at all. I can't really put my finger on why. Imo, Giga Cannon. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. Destroyers with KA + PD. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. Copy Copy tech_antimatter_power. CryptoThat's the problem with Stellaris' ground combat; all you ever need to do is just make a bigger army. I use battleships with neutrons on them. And 5x T5 large shields and 1 T5 armor. • 15 days ago. 58 days against the same Battleship above; Giga Cannon takes 27. I will keep using a fleet of corvettes until I gain battleships, then I go into X-class artillery battleships using only Focused Arc Emitters and Cloud Lightning. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. never combine arc with anything else that isn't disruptor. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. A slots 2x afterburners. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. Example: I clear the Enigmatic Fortress chain and unlock the research. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. Spoiler: Minister-class Titan. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. Per page: 15 30 50. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. So what do you think about this composition against AI:386. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. The focused arc has 100% armor pen and 100% shield pen. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Always use the Focused Arc Emitter. Business, Economics, and Finance. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. Weapons: teir 2 kinetic artillery x3. For the auxiliary slots i do afterburners. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. My fleet was originally missile-based and it did reasonably well, but took heavy attrition by closing range under the focused arc emitter fire. 花1分钟创建用户后就能进行编辑 :) 登录 注册. The Arc emitter splits its damage up too much. And so far they dealt with corvette swarms of AI beautifully. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. Best weapon for the Prethoryn: definitely. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Medium disruptor has range 60 and average damage 6. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. It shoots a 30° electric arc spreading through nearby walls and between enemies. In singleplayer you can just mass these, the AI will never counter them. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. I just like the lightning. Got them in 2240 ish. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. Armor is 68% with 1260 shield points and 2 capacitors. 报警机器人 于6年前 修改了 此页面。. Repeatables for Focused Arc Emitters and Cloud Lightning . Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. PD destroyers against missile empires). Defensive pacts. I'm a veteran of Stellaris, playing since super early days. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. Focused Arc Emitters: tech_arc_emitter_2. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. 花费:2293. Try to grab any admurals w. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. Stellaris. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. 11 Darvin3 • 2 mo. Go to Stellaris r/Stellaris • by Healthy-Drink3247. What the arc emitters don't destroy in the first volley the strike craft will. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Cloud Lightning has terrible range, but the Arc Emitter is okay. Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. the Unbidden’s 10MArc emitter/ carrier middle section with missiles/ don’t remember but i think i do two M slots of swarmer missiles. Strike Craft are unnecessary if you are using Cloud Lightning, as that has very high tracking and fries Corvettes just fine. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Stellaris Dev Diary #312 - 3. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. 57 days; Focused Arc Emitter takes 28. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. Try for at least 2x their fleet power, more if you can afford it. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. Feb 7, 2019; Add bookmark #10. Make sure you have high accuracy; aux fire control helps for this. 50% pierce through the shield, but gets reduced by 50% of the ships armor. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. The booklet. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Both are extremely powerful weapons. 14 daysI always use the focused arc emitters. Focused arc emitter battleships with carrier core and missiles, basically just entirely ignores shields and shreds FE fleets, I haven't found I need all too much else but putting a carrier combat computer titan or battleship in fleet helps and you will want corvettes for some screening against enemy alpha strikes, with missiles being so deadly. They need to be cheap and numerous, not tough. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Corvettes equipped with Torpedoes also do well against them. 2. All of the weapons are shield penetrating. (Your call on if you want a spinal or a third hangar on your carrier BBs. In singleplayer you can just mass these, the AI will never counter them. Carrier chip. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. That leaves you with lances or arc. While it seems good, it's actually better to use. For example, “advanced shield hardener” give 25% hardening. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. I feel that they are insignificant to the equation. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. This was an assault on a x25. The giga has 50% armor pen, and an extra 33% shield damage. research_technology tech_arc_emitter_1 Antimatter Power. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. Plasma Cannons: tech_plasma_3. 12 votes, 23 comments. Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. ArcticISAF Feb 27, 2018 @ 10:18pm. Go to Stellaris r/Stellaris. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. . Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). Go to Stellaris r/Stellaris. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Go to Stellaris r/Stellaris. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. And switch to Focused Arc Emitters for Contingency and AEs . The go-to way to use Whirlwinds is part of a balanced Battleship build. 60sec cooldown | 100% Acc. You can also try with Neutron. In singleplayer you can just mass these, the AI will never counter them. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. This mod also adds two new technologies to the. So that’s 2M damage per week. Crusader Kings II: Tech Support. | 105 Range | 14. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. XL mounts in general are not as good as 2 kinetic artilleries, if simply. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Adding more repeatable techs will increase shield and armor without increasing hull, so as you progress deeper into the repeatables focused arc emitter does become more favorable. Even after it devolves into a melee, they'll usually end up attacking different targets. Just the same options again and again. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. Hit multiple targets. 12000. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. I’ve had trouble in the past with their arc emitters and need a counter. Go to Stellaris r/Stellaris. Join. The advantage of the Arc Emitter is a 10% higher base accuracy. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. They have huge armor and even bigger shields and tiny hull. They're cheap enough that it's not a big deal. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. . It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). There's even an argument for picking the lowest tier engines to save on alloys. Tachyon + Neutron for instance is very weak to shields but very efficient in terms of research cost and is virtually unbeatable in the. This page was last edited on 14 October 2017, at 11:50. Try using dakka. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. 418K subscribers in the Stellaris community. Lastly, we have the Focused Arc Emitter which is weird. AEs usually have high shield and armor and penetratives just don't care. The Focused Arc Emitter is indeed a very powerful weapon. Stellaris ship balance is notoriously lopsided at any given patch. The versions with disruptors and focused arc emitter. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This is the easiest way to use the guide in game, especially if you don't really plan ahead. Copy Copy tech_arc_emitter_2. Each of the next sections, except for the few last ones, are an overview. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. Also, since they all have a cool down of approximately 8 ticks, average. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. 相关页面: 舰船组件. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. Also, the void cloud lightning is better. Focused Arc Emitter and four T4+ L-slot penetrators take 31. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. Higher fleet cap for me usually means add more battleships plus possibly a titan. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Two full 20+ battleship fleets with focused Arc Emitter + hangar section should be able deal with them. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. I've mainly played Stellaris while using auto-best for my ships. The tachyon has 90% armor pen, and -33% shield damage. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. Its almost like two options are interchangeable. Their defenses will break eventually. Similarly, unless you're running only Focused Arc Emitter the Battleship. Tachyons are good overall, especially against armour. Jump to latest Follow Reply. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. but stellaris is first and foremost an rp game, do your low tec energy weapons game. Both with majority Sage class Escorts. Design E: Arc Emitter, Flak Cannons. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. Per page: 15 30 50. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Arc-Emitter / Disruptor?Lance Stormcaller Battleship: 1x Focused Arc-Emitter 3x Cloud Lightning weapons, 2x Plasma Cannons - Artillery Computer . Go to Stellaris r/Stellaris. This is the next step after the Focused Arc Emitter but instead of using crystals it uses Zro and it's a T7 weapon. In singleplayer you can just mass these, the AI will never counter them. Emitters deal 850 average hull damage, Lances deal an average of 2100 to hull, and Giga just barely do more at 2188 average damage. As nonsensical as it would have seemed in 1. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Members Online. A good "catch-all" Battleship design that doesn't have this problem is Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Whirlwind Missiles, and 3 Afterburners. Pd corvettes with disruptors and pd lasers, and afterburners. Unfortunately battleships can't equip torpedoes or you'd be perfect. Default equip would be focused arc emitter + cloud lightning which is also great against Pretoryn scourge and Contingency. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. ago. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. The have two fleets, one with 94K and the other with 96K. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. Stellaris. Put a fighter hangar and PD guns on 1/3. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). I stick to Corvette spams until I can make Tesla Battlecruisers. I went into a recent game where I was using this ship design extensively to grab a battle report for you. The ultimate doom stack is when you stack dozens of 200k strength Battleship groups armed with Focused Arc Emitters and Cloud Lightning, Admirals with Cautious trait (+20%range), No Retreat War Doctrine (+33% fire rate), 10 laser attack speed repeatable (+50% fire rate), 10 laser damage repeatable (+50% laser. Destroyers are. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. Tier 1 armor and shields unless I'm rolling in alloys. That setup is playing into the Contingency's own strengths, so their setup counters yours. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. go arc emitter + cloud lightning. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. Arc-Emitter battleships and lots of rail guns. Pd corvettes provide strategic mobility to the fleet. Ishau Apr 8, 2019 @ 5:51pm. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. I tend to try and make them as split and even as possible across the board. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Just remember to only fight at max distance or. Shields V+Power V in the rest. #12 < > Showing 1-12 of 12 comments . This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. You either go with 4 Neutron Launchers or 4 Cloud Lightning. However, when it comes to the L.